10-26-2010, 02:29 AM
This is from a FOSS known as Art of Illusion. I've done two tutorials and this transport so far in my three weeks of 3D (other than SketchUp). I may do as you say about iterations of rendering if I can figure it out. The manual seems to lack an index, much to my chagrin. I may be able to get around that if I put this on one of my linux machines and employ a sophisticated use of the "man" command at the shell prompt. It won't happen soon as I am physically ill at the moment with something like the flu. The answer might not make much sense to me anyway since the program is in Java and my prior experience with scripted stuff was in Perl. If you are talking about bumpiness on the bottom and the little feet, I think I mighta shoulda told the machine to use approximating smoothing at the right time or something like that.
I'm still struggling to figure out how to manipulate meshes properly. This is made almost entirely using boolean operations on the sphere, square, and cylinder. My unambitious goal is to come up with a reasonably passable entry at this point.
Edit: I'm feeling better this morning and it has popped into my mind that you are probably talking about how many rays per pixel. I have a setting for that and I have been using the top number you get from the idiot buttons. I think it is possible to crank beyond that by typing new numbers into the dialog box that usually says "40" right about then.
Edit to edit: While doing a tutorial I can see that I have the option of cranking my rays per pixel quite a bit higher than I have been doing. It also seems obvious that finishing Meg the Zombie Werewolf in time is a lost cause for me at this stage in my development. I'll see if I can work in improvements on the transport. Whatever I have on Friday will be my final I think. I need to travel in the weekend.
Last edited by arttorney; 10-27-2010 at 02:24 PM.