Quote:
Originally Posted by NDHill
If I could, I'd just like to expand the question a bit. I use Corel Painter for all of my work. However, I also recently began seeking in-studio work as a concept artist and I see that studios will quite often require expert familiarity in photoshop. I can paint in photoshop but I don't have anywhere near the familiarity I have with brush customization and mechanics that I do with Painter. I do my best work with painter. At least as far as brush behavior is concerned, I feel totally unencumbered. I've come to rely heavily on Painter's ability to mimic natural appearance and behavioral mechanics in it's brushes.
I can get by in Photoshop on the level that general painting disciplines can be applied anywhere, however I don't feel that I have anywhere near the level of depth when customizing bushes that I've gotten used to in Painter. I tend to limit my use of photoshop to a couple of phases, compositional sketching and block-ins and final color and value correction. I know people obviously create incredible work with it. I have no illusions that the majority of the great professional digital painters that I admire use photoshop primarily. My question is this; how much pressure is there to use Photoshop exclusively in the professional setting? Would game development studios allow their artists to install their own personal copies of their software on their machines? Is my reliance on the few niche features that Painter utilizes something that I need to grow out of if I expect to work in-house?
|
I don't know this for a fact (as I don't run a company) but I believe they would probably be opposed to someone installing their own personal software to work with, instead of using the software they have provided. I think Photoshop pretty much the standard for the industry. There may be a company that also has painter but it will probably be a rare commodity.