


The CGHUB Warriors Challenge was a 3D modeling and scultping challenge. With 400+ participants, about 65+ final entries, the contest ran for 3 months from October 15 2010 - January 15 2011, with a 15 day extension. Participants were asked to use a trial version of Autodesk Mudbox 3D scultping and painting software. Other programs could be used for the final render and base mesh creation. The judges have picked their winners and have given some critiques for the top 3 finalists. A special thank you for our judges who took time out of their busy schedules to review the work presented here.
Little Warrior by Kenichi Nishida (1st place)
Painting: Again, this is amazing. I am stunned at how perfectly the wrinkles and tones in the soles of the feet are just right. The breakup in the war paint is perfect. The sunspots and tonal variation in the skin is flawless. The mount as well has tons of amazing detail. If I had to pick anything as something to improve, it would again be to age the body through painting just a bit, but otherwise it is something that deserves to be manufactured and sitting on peoples’ desks.
Final Image: I love this thing. I love the setting, sitting in the sand giving a great sense of scale and setting. The depth of field almost gives it a little "macro" feeling as well. The sculpt, the paint, the pose, and the concept all work so well together, it deserves nothing but the highest marks.
Turtle Barbarian by Jesse Sandifer (2nd Place)

Click here to view Jesse's WIP thread.Painting: The detail on the weapon and the scale armor is great. Also, the cloth and accessories are also top notch. The skin is where I started to have small issues with this model. I couldn't tell if the red and black stripes were part of the skin or something like war paint. They seem to have the same material properties as the skin itself, which I also find a little bit too specular and possibly consistent in the specular highlights. Final Image: A very nice piece overall that really gives a sense of character and mood. The wisps of smoke are a nice addition, giving it a bit of a foreboding fell. Well done.
Some concerns regarding the functionality of the design and detailing. The girth-to-length ratio of the arms, the wide rigid breastplate, the short fingers, rigid shell, … raise questions about range of motion and function, which may weaken the intimidation factor of the character – I mean, the guy is obviously strong and well equipped, but how well can he move around and do things, and will he look cool doing it?
Arella by Brett Sinclair (3rd Place)

Click here to view Brett's WIP thread.Painting: The skin feels like skin, the fabric looks like fabric and the metals look like metal. Everything here is top notch.
Final Image: Again, this piece is great in all respects, including the final image.
About the judges
Andrew Camenisch, Tibor Madjar, Dave Cardwell Andrew, Tibor and Dave met in New Zealand while working as visual effects artists on "The Lord of the Rings". Serving together as lead modelers through several productions at Weta Digital, they saw a need for sculpting software built with an intimate understanding of production and yet easy to learn and use. While working on "King Kong", Andrew, Tibor and Dave teamed up with super-coders Imre Major and Csaba Kohegyi to develop artist software, Mudbox. Now in its fourth major release, and proven in major film productions ranging from "King Kong" to "Avatar" and in AAA games like "Uncharted 2", Mudbox continues to build on a foundation forged in production and born out of Andrew, Tibor and Dave’s career experience in fine arts, film, games, automotive and character design.
Gino Acevedo - Weta DigitalGino Acevedo, Senior Prosthetics Supervisor and Visual Creature Effects Art Director at Weta Workshop, began his special make-up effects career at a Halloween company, and has worked with Amalgamated Dynamics, KNB EFX, Rick Baker’s Cinovation Studios and Patrick Tatopolous Studios. He supervised make-up effects for the "Lord of the Rings" trilogy and oversaw the paint designs of all the films’ creatures, including Gollum; he also served as a liaison between Weta Workshop and Weta Digital for the trilogy and "King Kong". Acevedo worked at Weta Digital as visual creature art director for "Avatar". Additional film credits include "Point Break", "Alien 3", "Death Becomes Her", "Demolition Man", "Wolf", "Men in Black", "The Nutty Professor", "Species", "Independence Day" and "Godzilla."
Jordu SchellJordu Schell has been in the film and television industry since 1987. His talent as a designer and sculptor is world renowned, and his credits include: “Avatar”, “The Chronicles of Narnia: Prince Caspian”, “300”, “Hellboy”, “Aliens vs. Predator – Requiem”, “Men in Black”, “The Mist”, “Batman Returns”, “Edward Scissorhands”, “Alien: Resurrection”, “The X-Files Movie”, “Predator II”, “Galaxy Quest”, “Evolution”, “Babylon 5-The Series” (on which he designed an emmy award-winning creature make-up and the first fully digital creature for a television series), and many more. Jordu has taught around the world, and at some of the most prestigious companies in the industry, including Dreamworks, Industrial Light and Magic, Tippett Studio, Blizzard Entertainment, Blur Studio, and Millennium Effects.
Ryan ChurchEducated at UCLA and Art Center College of Design, Ryan Church is an acclaimed artist for his work as Concept Design Supervisor at Skywalker Ranch for "Star Wars Episode 2: Attack of the Clones" (2002) and for "Star Wars Episode 3: Revenge of the Sith" (2005). Ryan was also Senior Art Director at ILM during post-production of the Star Wars films and for "War of the Worlds" (2005). Ryan maintains strong ties to Lucasfilm and Lucasfilm, and his client list keeps growing – now including Paramount Studios, Universal Pictures, Mattel, Sony Pictures, Blue Sky Studios, Bay Films, Lightstorm Entertainment, Walt Disney Animation Studios, Dino de Laurentiis Company, Digital Domain, and Electronic Arts. Ryan has been lending his skills on many bid projects as well as high profile film projects such as "Star Trek" (2009), "Transformers 2" (2009), and James Cameron's "Avatar" (2009). Ryan has also been active training the next generation of artists by collaborating with the Gnomon School of Visual Effects on several instructional DVDs, as well as teaching Advanced Entertainment Design at Art Center in Pasadena, California. Ryan is currently working on Disney's "John Carter of Mars" (2012).
Steve Preeg, Animation Director - Digital DomainSteve Preeg is an Academy Award®-winning Animation Director who is currently working on the upcoming film "TRON: Legacy" from Walt Disney Pictures. He recently received an Oscar® for achievement in visual effects on "The Curious Case of Benjamin Button," and his previous credits include "Pirates of the Caribbean: At World's End," "Flags of Our Fathers" and "I, Robot," among other films. Prior to Digital Domain, Steve created digital characters for movies including "Final Fantasy: The Spirits Within," "The Lord of the Rings: The Two Towers," "The Lord of the Rings: The Return of the King" and "King Kong." Steve is a member of the Academy of Motion Picture Arts & Sciences and holds a BS degree in Mechanical Engineering from the University of California, Santa Barbara.
Final Comments
CGHUB.com would like to thank everyone involved with the Warriors Challenge, including the amazing participants, sponsors, and judges. There were so many incredible entries, narrowing down to just three was very difficult. Congratulations to everyone who finished and for all those who took time to give critiques and encourgament to the entrants!
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