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        <title>Cghub blog</title>
        <description>Cghub.com blog</description>
        <link>http://cghub.com/</link>
        <lastBuildDate>Thu, 17 May 2012 02:26:59 -0500</lastBuildDate>
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        <item>
            <title>Amazing Spider Man - 4 minute Trailer</title>
            <link>http://cghub.com/blog/view/amazing-spider-man-4-minute-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Tue, 15 May 2012 11:31:47 -0500</pubDate>
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            <title>Starship Troopers: Invasion - Trailer</title>
            <link>http://cghub.com/blog/view/starship-troopers-invasion-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 11 May 2012 12:04:37 -0500</pubDate>
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            <title>TRON: Uprising - Series Premiere Trailer</title>
            <link>http://cghub.com/blog/view/tron-uprising-series-premiere-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 20 Apr 2012 12:12:44 -0500</pubDate>
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            <title>Lost Planet 3 - Trailer</title>
            <link>http://cghub.com/blog/view/lost-planet-3-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 13 Apr 2012 11:51:43 -0500</pubDate>
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            <title>Total Recall - Trailer</title>
            <link>http://cghub.com/blog/view/total-recall-trailer/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/451/177_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/sWMhADqlPYg&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/sWMhADqlPYg&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Tue, 03 Apr 2012 14:42:40 -0500</pubDate>
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            <title>Digital Domain’s John Textor Brags to Investors about Exploiting Student Labor</title>
            <link>http://cghub.com/blog/view/digital-domain-s-john-textor-brags-to-investors-about-exploiting-student-labor/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/450/840_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;I read this posting today &lt;a href=&quot;http://www.cartoonbrew.com/cgi/digital-domains-john-textor-brags-to-investors-about-exploiting-animation-student-labor.html?utm_source=feedburner&amp;amp;utm_medium=feed&amp;amp;utm_campaign=Feed%3A+CartoonBrew+%28Cartoon+Brew%29&amp;amp;utm_content=Google+Reader&quot; target=&quot;_blank&quot;&gt;on CartoonBrew&lt;/a&gt; by Amid, and just HAD to re-post it here on CG Hub, for the very purpose of informing you all about some of the things going on out there in the animation/entertainment world and to hopefully make some of you aware so you don't fall victim to these vultures.&amp;nbsp; Feel free to leave your enlightening and enraging comments below and discuss with fellow CG Hubbers, or you can also join the comments over on Cartoonbrew.&lt;/p&gt;&lt;p&gt;&amp;nbsp;____________________________________________________&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Digital Domain CEO John Textor envisions big things for his company&amp;rsquo;s new feature animation studio in  Port St. Lucie, Florida called Tradition Studios. While we&amp;rsquo;ve written  about the studio&amp;rsquo;s &lt;a href=&quot;http://www.cartoonbrew.com/cgi/digital-domain-sets-up-a-new-studio-in-florida.html&quot;&gt;ambitious feature film plans&lt;/a&gt;,  what wasn&amp;rsquo;t known until recently is how Textor intends to create the  films. His plan is to convince students to pay Digital Domain to work on  its films for free.&lt;/p&gt; &lt;p&gt;The blog &lt;a href=&quot;http://vfxsoldier.wordpress.com/2012/03/26/the-paying-to-work-for-free-vfx-business-model/&quot;&gt;VFX Soldier&lt;/a&gt; has obtained a speech that Textor gave last November to investors in which he revealed how the company&amp;rsquo;s new animation school &lt;a href=&quot;http://ddinstitute.com/about&quot;&gt;Digital Domain Institute&lt;/a&gt; will be integrated with the Tradition studio. Textor told the audience:&lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;Classes starting in the education space, what&amp;rsquo;s  interesting is the relationship between the digital studio and the  college. &amp;nbsp;Not only is this a first in a number of ways that we&amp;rsquo;ve talked  about, but &lt;strong&gt;30% of the workforce at our digital studio down in  Florida, is not only going to be free, with student labor, it&amp;rsquo;s going to  be labor that&amp;rsquo;s actually paying us for the privilege of working on our  films.&lt;/strong&gt;&lt;/p&gt; &lt;p&gt;Now this was the controversial element of this and the first  discussions with the Department of Education, &amp;rsquo;cause it sounds like  you&amp;rsquo;re taking advantage of the students. &amp;nbsp;But we were able to persuade  even the academic community, if we don&amp;rsquo;t do something to dramatically  reduce costs in our industry, not only ours but many other industries in  this country, then we&amp;rsquo;re going to lose these industries .. we&amp;rsquo;re going  to lose these jobs. &amp;nbsp;And our industry was going very quickly to India  and China.&lt;/p&gt;&lt;/blockquote&gt; &lt;p&gt;Students, in other words, will pay up to $105,000 for the &amp;ldquo;privilege&amp;rdquo;  of working on Digital Domain&amp;rsquo;s features, the first of which will be &lt;a href=&quot;http://www.cartoonbrew.com/cgi/digital-domain-reveals-first-animated-feature.html&quot;&gt;&lt;em&gt; The Legend of Tembo&lt;/em&gt;&lt;/a&gt;.  As VFX Soldier points out, &amp;ldquo;It&amp;rsquo;s one thing to work for low pay, it&amp;rsquo;s  another thing to work for free, but it&amp;rsquo;s unfathomable to be expected to &lt;em&gt;pay to work for free.&lt;/em&gt;&lt;/p&gt; &lt;p&gt;If all of this sounds a little fishy, that&amp;rsquo;s because it is. The Animation Guild in Los Angeles is &lt;a href=&quot;http://animationguildblog.blogspot.com/2012/03/dd-finds-new-revenue-stream-students.html&quot;&gt;exploring whether Digital Domain might be in violation of state and federal labor laws&lt;/a&gt;.  They&amp;rsquo;ve tried to communicate with multiple Florida government agencies,  including the state&amp;rsquo;s Department of Education, with no luck yet.  Federal labor laws, however, would appear to be in favor of artists as  they clearly stipulate that interns cannot &amp;ldquo;perform productive work&amp;rdquo;  (i.e. work on the production of a film) without being compensated with  at least minimum wage and overtime pay. (Minimum wage, by the way, is  $7.67 per hour in Florida.)&lt;/p&gt; &lt;p&gt;As animation education programs proliferate around the United States  and competition intensifies for a finite number of jobs, studios find  themselves in a position to exploit young artists more aggressively than  ever before. Whether it&amp;rsquo;s &lt;a href=&quot;http://www.cartoonbrew.com/disney/a-tale-of-two-titmouses-a-cartoon-brew-investigation.html&quot;&gt;Titmouse relocating its studio nearly 3,000 miles away to avoid paying its employees union wages&lt;/a&gt;  or Digital Domain making people pay to work on its films, there are  plenty of legal loopholes that studios can exploit to save a buck on the  backs of their production crews. And some studio CEOs are so proud of  themselves that they&amp;rsquo;ll publicly boast about how they&amp;rsquo;re getting away  with it.&lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Thu, 29 Mar 2012 15:12:16 -0500</pubDate>
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            <title>Hotel Transylvania - Trailer</title>
            <link>http://cghub.com/blog/view/hotel-transylvania-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Thu, 29 Mar 2012 14:47:22 -0500</pubDate>
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            <title>Rise of the Guardians - Trailer</title>
            <link>http://cghub.com/blog/view/rise-of-the-guardians-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Thu, 29 Mar 2012 14:44:11 -0500</pubDate>
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            <title>Total Recall - Teaser trailer</title>
            <link>http://cghub.com/blog/view/total-recall-teaser-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 28 Mar 2012 09:23:36 -0500</pubDate>
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            <title>Prometheus - Trailer 2</title>
            <link>http://cghub.com/blog/view/prometheus-trailer-2/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 23 Mar 2012 14:03:45 -0500</pubDate>
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            <title>My Family and the Wolf</title>
            <link>http://cghub.com/blog/view/my-family-and-the-wolf/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/445/468_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;495&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=38309931&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;495&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://vimeo.com/moogaloop.swf?clip_id=38309931&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; width=&quot;880&quot; height=&quot;495&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;My Family and the Wolf is a beautiful hand drawn film in development in Europe,&amp;nbsp; directed by Adrian Garcia, Alfredo Torres and Victor  Maldonado at Barcelona-based &lt;a href=&quot;http://www.headless.es/&quot; target=&quot;_blank&quot;&gt;Headless Productions&lt;/a&gt; (&lt;em&gt;Nocturna&lt;/em&gt;), produced by Paris-based &lt;a href=&quot;http://www.nectariousfilms.com/&quot; target=&quot;_blank&quot;&gt;Nectarious Films&lt;/a&gt;.&lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 21 Mar 2012 14:36:26 -0500</pubDate>
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            <title>Pilote Tout en Haut du Monde / Longway North</title>
            <link>http://cghub.com/blog/view/pilote-tout-en-haut-du-monde-longway-north/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/444/390_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;495&quot;&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;495&quot; /&gt;&lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=38442550&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=136485&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;880&quot; height=&quot;495&quot; src=&quot;http://vimeo.com/moogaloop.swf?clip_id=38442550&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=136485&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt; &lt;a href=&quot;http://toutenhautdumonde.blogspot.com/&quot; target=&quot;_blank&quot;&gt;&lt;/a&gt;Longway North is a proposed animated feature in development from director &lt;a href=&quot;http://remichaye.blogspot.com/&quot; target=&quot;_blank&quot;&gt;R&amp;eacute;mi Chay&amp;eacute;&lt;/a&gt; (storyboards, &lt;em&gt;The Secret of Kells&lt;/em&gt;, assistant director, &lt;em&gt;Le Tableau&lt;/em&gt;), writers Claire Paoletti and Patricia Valeix, and Paris-based &lt;a href=&quot;http://www.sacrebleuprod.com/&quot; target=&quot;_blank&quot;&gt;Sacrebleu Productions&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Sasha, a young Russian artistocratic girl at the end of the 19th  century, dreams of the Great North and languishes over Oloukine, her  grandfather, a renowned scientist and Arctic explorer, who has not  returned from his last expedition to conquer the North Pole.&lt;br /&gt; He transmitted his vocation to Sasha which is far from satisfying her  parents as they have already arranged for their daughter to marry.&lt;br /&gt; She revolts against this destiny, flees and is resolved to going to join Oloukine a longway north.&amp;nbsp;            &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;A wonderful style for feature animation to say the least.&lt;/p&gt;&lt;p&gt;You can check out more work and info about the film on their &lt;a href=&quot;http://toutenhautdumonde.blogspot.com/&quot; target=&quot;_blank&quot;&gt;production blog&lt;/a&gt;. &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 21 Mar 2012 14:11:22 -0500</pubDate>
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            <title>Ruin</title>
            <link>http://cghub.com/blog/view/ruin/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/443/723_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;495&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=38591304&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=136485&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;495&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://vimeo.com/moogaloop.swf?clip_id=38591304&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=136485&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; width=&quot;880&quot; height=&quot;495&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;RUIN is an animated short set in a post-apocalyptic universe, created by the talented folks at Oddball Animation.&lt;/p&gt;&lt;p&gt;&lt;a href=&quot;http://www.oddballanimation.com/&quot; target=&quot;_blank&quot;&gt;http://www.oddballanimation.com/ &lt;/a&gt;&lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 21 Mar 2012 13:59:07 -0500</pubDate>
        </item>
        <item>
            <title>Frankenweenie - Trailer</title>
            <link>http://cghub.com/blog/view/frankenweenie-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Sat, 03 Mar 2012 10:17:15 -0500</pubDate>
        </item>
        <item>
            <title>Brave - Extended Clip (Trailer)</title>
            <link>http://cghub.com/blog/view/brave-extended-clip-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Thu, 23 Feb 2012 10:38:05 -0500</pubDate>
        </item>
        <item>
            <title>Mass Effect 3: Take Earth Back - Trailer</title>
            <link>http://cghub.com/blog/view/mass-effect-3-take-earth-back-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Tue, 21 Feb 2012 20:02:07 -0500</pubDate>
        </item>
        <item>
            <title>The Fantastic Flying Books of Mr. Morris Lessmore</title>
            <link>http://cghub.com/blog/view/the-fantastic-flying-books-of-mr-morris-lessmore/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/439/861_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;890&quot; height=&quot;501&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=35404908&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;890&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;501&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://vimeo.com/moogaloop.swf?clip_id=35404908&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; width=&quot;890&quot; height=&quot;501&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;In our industry of creativity and imagination, it is moments like this this when I am able to say that I am humbly proud to be numbered amoung such talented idividuals who create the most heart warming and captivating stories and worlds.&lt;/p&gt;&lt;p&gt;When I first learned about the game/app of Morris Lessmore (you can purchase the ipad game &lt;a href=&quot;http://itunes.apple.com/us/app/the-fantastic-flying-books/id438052647?mt=8&amp;amp;ign-mpt=uo%3D4&quot; target=&quot;_blank&quot;&gt;here&lt;/a&gt;) I was instantly intrigued by the level of dedication that went into, what I thought, &amp;quot;just a cool looking ipad game&amp;quot;. &lt;/p&gt;&lt;p&gt;After viewing all the footage that combines to make this animated short however, I am reminded of how seeing the creative minds of my coleagues at work can immensely lift my inspiration that much more.&amp;nbsp; The very idea of using the power of &amp;quot;stories&amp;quot; to tell a story, on top of the expert level of art and animation that brings it to life, in my mind at least, makes this a lasting classic work of animated genius.&amp;nbsp; My creative hat goes off to the whole Lessmore team. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;A little more info from off of their Vimeo page:&lt;/p&gt;Inspired, in equal measures, by Hurricane Katrina, Buster Keaton, The  Wizard of Oz, and a love for books, &amp;ldquo;Morris Lessmore&amp;rdquo; is a story of  people who devote their lives to books and books who return the favor.  Morris Lessmore is a poignant, humorous allegory about the curative  powers of story. Using a variety of techniques (miniatures, computer  animation, 2D animation) award winning author/ illustrator William Joyce  and Co-director Brandon Oldenburg present a new narrative experience  that harkens back to silent films and M-G-M Technicolor musicals.  &amp;ldquo;Morris Lessmore&amp;rdquo; is old fashioned and cutting edge at the same time. &lt;br /&gt;   &lt;br /&gt;  &amp;ldquo;The Fantastic Flying Books of Mr. Morris Lessmore&amp;rdquo; is one of five  animated short films that will be considered for outstanding film  achievements of 2011 in the 84th Academy Awards &amp;reg;. &lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.moonbotstudios.com/portfolio/lessmore/image1.jpg&quot; alt=&quot;Morris Lessmore&quot; width=&quot;890&quot; height=&quot;501&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://1.bp.blogspot.com/-9X9-hWVspcs/ThzSh7cP4rI/AAAAAAAAACk/dtNkJGxpOxw/s1600/Morris_BANNER_03.jpg&quot; alt=&quot;Morris Lessmore&quot; width=&quot;890&quot; height=&quot;385&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Fri, 10 Feb 2012 08:52:30 -0500</pubDate>
        </item>
        <item>
            <title>Avengers - Super Bowl Trailer</title>
            <link>http://cghub.com/blog/view/avengers-super-bowl-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 08 Feb 2012 13:04:05 -0500</pubDate>
        </item>
        <item>
            <title>Amazing Spider Man - Trailer 2</title>
            <link>http://cghub.com/blog/view/amazing-spider-man-trailer-2/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/437/677_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;890&quot; height=&quot;733&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/atCfTRMyjGU&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;890&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;733&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/atCfTRMyjGU&quot; width=&quot;890&quot; height=&quot;733&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 08 Feb 2012 12:54:35 -0500</pubDate>
        </item>
        <item>
            <title>Adam and Dog</title>
            <link>http://cghub.com/blog/view/adam-and-dog/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/436/547_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;890&quot; height=&quot;501&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=34849443&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;890&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;501&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://vimeo.com/moogaloop.swf?clip_id=34849443&amp;amp;server=vimeo.com&amp;amp;show_title=0&amp;amp;show_byline=0&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; width=&quot;890&quot; height=&quot;501&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;This fantastic trailer is a little taste of a new personal short by Disney visual developement  artist Minkyu Lee.&amp;nbsp; The full film isn't available online as of yet, but it was just nominated for an Annie Award.&amp;nbsp; Minkyu sent &lt;a href=&quot;http://www.cartoonbrew.com/shorts/adam-and-dog-trailer.html&quot; target=&quot;_blank&quot;&gt;Cartoonbrew&lt;/a&gt; the trailer with this note: &lt;/p&gt; &lt;blockquote&gt;&lt;p&gt;&lt;em&gt;This is a short film that me and a group of my close  friends made. It was put together by artists who work at various  studios, including Disney Feature, Dreamworks and Pixar; The animation  is done by myself, Jennifer Hager, James Baxter, Mario Furmanczyk,  Austin Madison, and Matt Williames. Glen Keane also helped by being a  consultant on the film, and also doing some visual development. It is a  completely independent film without any major studio involvement. We are  really excited for people to see it, and wanted to share.&lt;/em&gt;&lt;/p&gt;&lt;/blockquote&gt;</description>
            <author>Rawls</author>
            <pubDate>Mon, 16 Jan 2012 21:04:05 -0500</pubDate>
        </item>
        <item>
            <title>The Dark Knight Rises - Trailer</title>
            <link>http://cghub.com/blog/view/the-dark-knight-rises-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 23 Dec 2011 00:33:04 -0500</pubDate>
        </item>
        <item>
            <title>Wrath of the Titans - Trailer</title>
            <link>http://cghub.com/blog/view/wrath-of-the-titans-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 23 Dec 2011 00:23:39 -0500</pubDate>
        </item>
        <item>
            <title>Prometheus - Trailer</title>
            <link>http://cghub.com/blog/view/prometheus-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 23 Dec 2011 00:15:29 -0500</pubDate>
        </item>
        <item>
            <title>The Hobbit - Trailer</title>
            <link>http://cghub.com/blog/view/the-hobbit-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 21 Dec 2011 13:45:45 -0500</pubDate>
        </item>
        <item>
            <title>Men in Black 3 - Trailer</title>
            <link>http://cghub.com/blog/view/men-in-black-3-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Thu, 15 Dec 2011 20:10:52 -0500</pubDate>
        </item>
        <item>
            <title>G.I. Joe: Retaliation - Trailer</title>
            <link>http://cghub.com/blog/view/g-i-joe-retaliation-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 14 Dec 2011 19:28:02 -0500</pubDate>
        </item>
        <item>
            <title>John Carter - Trailer</title>
            <link>http://cghub.com/blog/view/john-carter-trailer/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/429/811_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;890&quot; height=&quot;733&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/nlvYKl1fjBI&amp;amp;feature=relmfu&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;890&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;733&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/nlvYKl1fjBI&amp;amp;feature=relmfu&quot; width=&quot;890&quot; height=&quot;733&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Thu, 01 Dec 2011 22:56:24 -0500</pubDate>
        </item>
        <item>
            <title>Brave - Trailer 2</title>
            <link>http://cghub.com/blog/view/brave-trailer-2/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/428/810_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;890&quot; height=&quot;733&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/TEHWDA_6e3M&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;890&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;733&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/TEHWDA_6e3M&quot; width=&quot;890&quot; height=&quot;733&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 16 Nov 2011 22:11:06 -0500</pubDate>
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        <item>
            <title>Pixar's Brave  (new images)</title>
            <link>http://cghub.com/blog/view/pixar-s-brave-new-images/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/427/132_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://www.itsartmag.com/features/brave-hd-pictures/0.jpg&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;371&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.itsartmag.com/features/brave-hd-pictures/1.jpg&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;371&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://medias.3dvf.com/news/films/_disney_pixar/brave/brave1.jpg&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;396&quot; /&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;...and a couple older ones from the teaser trailer, just because they looks so good!&lt;/p&gt;&lt;p&gt;I for one am excited about seeing an original Pixar film again. &amp;nbsp;&amp;nbsp; &amp;ndash; no more Cars,&amp;nbsp; no more Toys. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;img src=&quot;http://1.bp.blogspot.com/-5pjfSqAWE8k/TgXjBKL5UhI/AAAAAAAAvQ0/MuBX3p8Etp0/s1600/brave-merida-hi-res.jpg&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;372&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://geektyrant.com/storage/post-images-2011/Bravenewpixarimage1.jpeg?__SQUARESPACE_CACHEVERSION=1309535541332&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;438&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://i375.photobucket.com/albums/oo199/tanit_graphics/samples/brave/brave_0272.png&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;378&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.disneymoviesfan.net/wp-content/uploads/2011/09/brave_03.png&quot; alt=&quot;brave&quot; width=&quot;890&quot; height=&quot;378&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Tue, 15 Nov 2011 14:07:50 -0500</pubDate>
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        <item>
            <title>Biggest launch in videogame history</title>
            <link>http://cghub.com/blog/view/biggest-launch-in-videogame-history/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/426/578_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/coiTJbr9m04&amp;amp;feature=player_embedded&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;726&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/coiTJbr9m04&amp;amp;feature=player_embedded&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;The year isn&amp;rsquo;t over yet, but barring a record-shattering gross by &lt;em&gt;Tintin&lt;/em&gt; or &lt;em&gt;Happy Feet 2&lt;/em&gt;, we already know what will become the highest-grossing animated project of 2011. &lt;/p&gt; &lt;p&gt;Drumroll, please. . . and the film is . . .&lt;/p&gt; &lt;p&gt;. . . actually, it&amp;rsquo;s not a film at all. It&amp;rsquo;s a videogame:&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;Activision&amp;rsquo;s release of the videogame &amp;ldquo;Call of Duty: Modern Warfare  3&amp;Prime; last Tuesday ranked as the biggest launch of any videogame in  history. Within its first 24 hours of release, the game sold 6.5 million  units in North America and the UK, earning $400 million dollars and  well on its way to over $1 billion. &amp;ldquo;We believe the launch of &amp;lsquo;Call of  Duty: Modern Warfare 3&amp;prime; is the biggest entertainment launch of all time  in any medium, and we achieved this record with sales from only two  territories,&amp;rdquo; claimed Bobby Kotick, CEO of Activision. By contrast, the  all-time single-day movie gross record belongs to the latest installment  of &lt;em&gt;Harry Potter&lt;/em&gt;, which took in $91 million earlier this year.&lt;/p&gt; &lt;p&gt;Some may cry foul about comparing higher-priced games to movie ticket  prices, but videogames have always cost more, and it has been only in  the last few years that they have consistently challenged the dominance  of feature animation grosses. Activision&amp;rsquo;s accomplishment provides an  ideal moment to reflect on the growing influence of game companies like  Activision and Electronic Arts on the animation community as a whole. &lt;/p&gt; &lt;p&gt;Some ideas to consider:&lt;br /&gt; * Animation has become an integral component of contemporary games in a  way that it wasn&amp;rsquo;t twenty years ago, and the quality of a lot of game  animation surpasses anything you&amp;rsquo;d see in an animated TV series (not to  mention some features). &lt;/p&gt; &lt;p&gt;* Using similar toolsets and production pipelines, game creators have  achieved success by pursuing a vastly different aesthetic sensibility  than traditional CG features.&lt;/p&gt; &lt;p&gt;* More animators in the US are likely employed in the gaming industry than are in feature animation. &lt;/p&gt; &lt;p&gt;All of this points to a paradigm shift taking place throughout the  animation industry in which gaming is emerging as the preeminent form of  cartoon entertainment. The effect that this will have on feature  animation&amp;mdash;the medium&amp;rsquo;s most prestigious format&amp;mdash;remains to be seen over  the next few decades. Perhaps animated features will begin to look more  like games (an idea that filmmaker Robert Zemeckis has promoted) or  perhaps they&amp;rsquo;ll push further in the opposite direction. It&amp;rsquo;s about to  get interesting. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;- Article re-posted from &lt;a href=&quot;http://www.cartoonbrew.com&quot; target=&quot;_blank&quot;&gt;CartoonBrew&lt;/a&gt; -&amp;nbsp; &lt;/p&gt;&lt;p&gt;posted by Amid &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Mon, 14 Nov 2011 22:24:08 -0500</pubDate>
        </item>
        <item>
            <title>Paranorman - trailer</title>
            <link>http://cghub.com/blog/view/paranorman-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 04 Nov 2011 19:55:22 -0500</pubDate>
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        <item>
            <title>The making of Orcs Must Die! </title>
            <link>http://cghub.com/blog/view/the-making-of-orcs-must-die/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/424/507_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieMarketing1.jpg&quot; alt=&quot;&quot; /&gt;&lt;br /&gt;&lt;br /&gt;Hello CGHUB, I&amp;rsquo;m David Kubalak, and I&amp;rsquo;m an art director at Robot Entertainment.&amp;nbsp; We have an art department of about 18 people,&amp;nbsp;many of whom&amp;nbsp;frequent CGHUB, so I thought I would go through the visual development processes for&amp;nbsp;Orcs Must Die! &lt;br /&gt;&amp;nbsp;&lt;br /&gt;During the preproduction stage, we determined that&amp;nbsp;the game&amp;nbsp;would take place in a fantasy setting and that the&amp;nbsp;gameplay would mix the strategy elements from the tower-defense genre with the 3rd-person combat of an action game.&amp;nbsp; From&amp;nbsp;the early discussions&amp;nbsp;about the game, we knew it would be based around a variety of enemies and monster types, and we wanted to keep them pretty recognizable, so we stuck with ogres, orcs, goblins, and kobolds. Take a look at some of the initial concepts.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;img src=&quot;/img/upload/orcsMustDie/orcsMustDieCharacters.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1968&quot; /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;We knew we wanted an arcade-type title in the 15-dollar range, but we never wanted to hold back on the production values. We set out to build a couple of&amp;nbsp;creatures, a playable character, and some environment objects, all of which were done in stunning detail in&amp;nbsp;zBrush before being brought into the game engine. We created some initial dungeon scenes, and we really liked the direction the game was going visually. &lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieOldOrcs.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1504&quot; /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;But at the same time, we were also making really good strides on the gameplay. The game was&amp;nbsp;revolving around traps that you would construct, and the chaos and absolute destruction of&amp;nbsp;orcs and other baddies that&amp;nbsp;were trying to invade your fortresses. The entire art department started brainstorming ideas for traps. We explored things like a cardboard cutout of your mage with bombs behind him; blades shooting out of the wall, exploding several&amp;nbsp;orcs into a shower of blood and giblets; and spring traps that send guys&amp;nbsp;ragdolling through the air.&amp;nbsp; All of these ideas had us taking a lighter approach to the game, and then had us thinking if we should do the same with the look and the tone.&lt;br /&gt;&amp;nbsp;&lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieTraps.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1463&quot; /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;What was good about this adjustment is that our artists were still able to take the base models that were done for the previous vision of the game and exaggerate the proportions for our new models. This allowed us to go through our enemy lineup pretty quickly and get stuff in the game. Check out&amp;nbsp;some of our revised creature concepts and the evolution of the Ogre.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieNewOrcs.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1009&quot; /&gt;&lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieNewOrcs2.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;670&quot; /&gt;&lt;br /&gt;&lt;br /&gt;All of the supporting content was really taking form and had a great personality of its own, and it was time to focus on our main character, the WarMage. The tone of the game was not taking itself too seriously, and we found a lot of inspiration for our main character from movies like Army of Darkness and Big Trouble in Little China. I think that we did a great job of making our&amp;nbsp;WarMage character come to life. &lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieWarMage.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1184&quot; /&gt;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;Special effects and animations were a huge part that we didn&amp;rsquo;t want to neglect in OMD.&amp;nbsp; I think that the game truly benefited&amp;nbsp; from the attention that we paid to these areas.&amp;nbsp; A lot of the character, tone, and cool factor is due to the FX work and all the animations.&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;The UI was another area that we took time to make just right.&amp;nbsp; &amp;nbsp;We really wanted to amp up the arcade feel of the gameplay, so adding notifications like &amp;lsquo;Headshot!&amp;rsquo; and &amp;lsquo;Kill Streaks&amp;rsquo; really helped make it feel &amp;lsquo;gamey&amp;rsquo;. We put&amp;nbsp;some extra time and polish into the portraits for the cards and load screens between levels to take our game to the next level.&amp;nbsp; I think that it paid off in the end for sure!&lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieUI.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;940&quot; /&gt;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;I&amp;rsquo;m really proud of all the work that we did on this game over the past year&amp;hellip; and it wasn&amp;rsquo;t all just for the game itself. We put up content for the website and did over a dozen key art images to use to help promote the game.&amp;nbsp; One of&amp;nbsp;these images&amp;nbsp;was chosen for the Into the Pixel 2011 awards. &amp;nbsp;We also did a comic book that we gave away at the Penny Arcade Expo and the San Diego Comic Con, not to mention a variety of designs for&amp;nbsp;Orcs Must Die! merchandise and apparel. It&amp;rsquo;s an incredible amount of work over such a short amount of time.&amp;nbsp; &lt;br /&gt;&amp;nbsp;&amp;nbsp; &lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieMarketing2.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;686&quot; /&gt;&lt;br /&gt;&amp;nbsp; &lt;br /&gt;&lt;img src=&quot;../../../img/upload/orcsMustDie/orcsMustDieMarketing3.jpg&quot; alt=&quot;&quot; width=&quot;890&quot; height=&quot;1432&quot; /&gt;&lt;br /&gt;&amp;nbsp;&lt;br /&gt;I hope you guys enjoyed this look back on our journey getting this game wrapped up. &lt;br /&gt;Orcs&amp;nbsp;Must Die! is out now on&amp;nbsp;xBox Live Arcade and Steam; go check it out.&lt;br /&gt;&lt;a href=&quot;http://robotentertainment.com/games/orcsmustdie/download&quot; target=&quot;_blank&quot;&gt;http://robotentertainment.com/games/orcsmustdie/download&lt;/a&gt;</description>
            <author>cghub.com</author>
            <pubDate>Tue, 25 Oct 2011 01:33:06 -0500</pubDate>
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        <item>
            <title>Uncharted 3 - Launch Trailer</title>
            <link>http://cghub.com/blog/view/uncharted-3-launch-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 21 Oct 2011 08:35:29 -0500</pubDate>
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        <item>
            <title>Avengers - Trailer</title>
            <link>http://cghub.com/blog/view/avengers-trailer/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/422/590_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/eOrNdBpGMv8&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;726&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/eOrNdBpGMv8&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Thu, 13 Oct 2011 16:07:44 -0500</pubDate>
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        <item>
            <title>Concept Design Workshop - Adelaide 2011</title>
            <link>http://cghub.com/blog/view/concept-design-workshop-adelaide-2011/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/421/972_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/4DZ5NJFFgB0&amp;amp;feature=related&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;726&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/4DZ5NJFFgB0&amp;amp;feature=related&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;Some highlights from the &amp;quot;&lt;strong&gt;Concept Design Workshop&lt;/strong&gt;&amp;quot; held at Nexus in Adelaide, this past June 2011.&amp;nbsp; For those of you who were able to attend, it looks and sounds like it was a great show.&lt;/p&gt;&lt;p&gt;The next event is set to be at &lt;strong&gt;Melbourne&lt;/strong&gt; in &lt;strong&gt;January 2012&lt;/strong&gt;! &lt;/p&gt;&lt;p&gt;Check out more on their website - &lt;a href=&quot;http://www.conceptdesignworkshop.com/&quot; target=&quot;_blank&quot;&gt;www.conceptdesignworkshop.com&lt;/a&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Tue, 11 Oct 2011 09:26:41 -0500</pubDate>
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            <title>Countdown</title>
            <link>http://cghub.com/blog/view/countdown/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/420/062_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;496&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://vimeo.com/moogaloop.swf?clip_id=28760604&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;496&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://vimeo.com/moogaloop.swf?clip_id=28760604&amp;amp;server=vimeo.com&amp;amp;show_title=1&amp;amp;show_byline=1&amp;amp;show_portrait=0&amp;amp;color=00adef&amp;amp;fullscreen=1&amp;amp;autoplay=0&amp;amp;loop=0&quot; width=&quot;882&quot; height=&quot;496&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;&lt;p&gt;I've personally been a fan of &lt;strong&gt;Celine Desrumaux&lt;/strong&gt;'s work for sometime now, but that said, I wasn't prepared in the slightest for her latest creation... &amp;quot;Countdown&amp;quot;.&amp;nbsp; I actually went to comment on her video, and all I could manage to put was... &amp;quot;wow.&amp;quot; &lt;/p&gt;&lt;p&gt;There isn't much more I can say that already hasn't been said by Amid via Cartoon Brew:&lt;/p&gt;&lt;p&gt;______ &lt;/p&gt;&lt;p&gt;&amp;quot;Every so often I run across a piece of animation that&amp;rsquo;s truly special. &amp;ldquo;Countdown&amp;rdquo; by &lt;a href=&quot;http://groovythesushi.blogspot.com/&quot; target=&quot;_blank&quot;&gt;&amp;#8203;C&amp;eacute;line Desrumaux&lt;/a&gt;  is one such piece.&amp;nbsp; The short, which took over &lt;strong&gt;two years&lt;/strong&gt; to make, is  quite simply a masterpiece of composition, cutting, color and design.&amp;nbsp; &lt;/p&gt;&lt;p&gt;&amp;nbsp;_______&lt;/p&gt;&lt;p&gt;C&amp;eacute;line, whose work experience include Passion Pictures and Cartoon  Network UK, uses the style of film to express her vision.&amp;nbsp; The  film is narrative and the ideas pictorial, yet many of the compositions  and shots would appear to be completely abstract if not for their  sequential context. &lt;/p&gt;&lt;p&gt;Thanks to CartoonBrew for posting this and thanks be to Celine for being inspirationally awesome. &lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;strong&gt;CREDITS&lt;/strong&gt;&lt;br /&gt; Directing/design/animation/composting : &lt;a href=&quot;http://groovythesushi.blogspot.com/&quot; target=&quot;_blank&quot;&gt;C&amp;eacute;line Desrumaux&lt;/a&gt;&lt;br /&gt; Additional character animation : &lt;a href=&quot;http://flomize.blogspot.com/&quot; target=&quot;_blank&quot;&gt;Florent Remize&lt;/a&gt;&lt;br /&gt; Music : &amp;ldquo;Granulard bastard&amp;rdquo; from &lt;a href=&quot;http://www.apparat.net/&quot; target=&quot;_blank&quot;&gt;Apparat&lt;/a&gt;&lt;/p&gt;&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://2.bp.blogspot.com/-Ctn2OQHv6P8/TmyWOkYlqyI/AAAAAAAAA6I/yOr26kPGhPs/s1600/Sc19.png&quot; alt=&quot;countdown&quot; width=&quot;882&quot; height=&quot;496&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://1.bp.blogspot.com/-ypYmrA1G1to/Tmyb4NwiZKI/AAAAAAAAA6o/MCatxoViBSk/s1600/Sc38.png&quot; alt=&quot;countdown&quot; width=&quot;882&quot; height=&quot;496&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://2.bp.blogspot.com/-eknycSdliIs/TmyWPFk7lmI/AAAAAAAAA6Q/weE2GotC5q4/s1600/Sc51.png&quot; alt=&quot;countdown&quot; width=&quot;882&quot; height=&quot;496&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 14 Sep 2011 12:00:18 -0500</pubDate>
        </item>
        <item>
            <title>Plug - The New World</title>
            <link>http://cghub.com/blog/view/plug-the-new-world/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/419/610_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;800&quot; height=&quot;659&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/pwCaoSR3pqo&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;800&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;659&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/pwCaoSR3pqo&quot; width=&quot;800&quot; height=&quot;659&quot;&gt;&lt;/embed&gt;&lt;/object&gt; &lt;/p&gt;&lt;p&gt;This fantastic little animated short entitled: &lt;em&gt;Plug, the New World&lt;/em&gt;, was created in order to promote  Nissan&amp;rsquo;s electric vehicles.&amp;nbsp; It is a beautiful mix of traditional Stop Motion animation and 3d. &lt;/p&gt;&lt;p&gt;The short is directed by Tsuneo Goda, who is best known as the  creator of Domo, the poop-inspired mascot of Japanese broadcaster  NHK-TV.&amp;nbsp; There are LOTS of behind-the-scenes photos and making-of details  on the website of &lt;a href=&quot;http://www.dwarf.co.jp/making/?lang=en&quot; target=&quot;_blank&quot;&gt;Goda&amp;rsquo;s production company Dwarf&lt;/a&gt;. &lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://farm7.static.flickr.com/6079/6111571452_d916f7ce9d_b.jpg&quot; alt=&quot;plug&quot; width=&quot;800&quot; height=&quot;433&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.dwarf.co.jp/making/local/cache-gd2/288ecc3fca6a2eb2b73605518de72be5.jpg&quot; alt=&quot;plug&quot; width=&quot;800&quot; height=&quot;533&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.dwarf.co.jp/making/local/cache-gd2/619148b5dfcebd98be217498285b6e19.jpg&quot; alt=&quot;plug&quot; width=&quot;800&quot; height=&quot;450&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Mon, 05 Sep 2011 08:48:51 -0500</pubDate>
        </item>
        <item>
            <title>A Monster in Paris</title>
            <link>http://cghub.com/blog/view/a-monster-in-paris/</link>
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            <author>Rawls</author>
            <pubDate>Tue, 30 Aug 2011 21:49:34 -0500</pubDate>
        </item>
        <item>
            <title>Wild Star - Cinematic Trailer</title>
            <link>http://cghub.com/blog/view/wild-star-cinematic-trailer/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/417/102_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/XtlFw15tj1k&amp;amp;feature=player_embedded#!&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;726&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/XtlFw15tj1k&amp;amp;feature=player_embedded#!&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Wed, 17 Aug 2011 20:59:25 -0500</pubDate>
        </item>
        <item>
            <title>CGHUB.com 3rd Year Anniversary! </title>
            <link>http://cghub.com/blog/view/cghub-com-3rd-year-anniversary/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/416/476_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;This week we're celebrating our 3rd year online!  It's hard to believe  so much time has passed since the site first launched, it's been an  amazing adventure so far and we're just getting warmed up!  &lt;br /&gt; &lt;br /&gt; We would like to give a sincere thanks to everyone who has helped to  make the Hub a great place to be, without the awesome community and  hardworking mods &amp;amp; challenge leaders and our very talented web  development team we would be nowhere today.  To all those who donate  their time and energy helping the community we would like to extend our  sincere thanks and gratitude.&lt;br /&gt; &lt;br /&gt; In the 3 years we have been online, CGHUB has experienced triple-digit  growth year over year and shows no signs of stopping.  The future is  very exciting for us and we have a huge list of cool new features coming  soon that we can't wait to share with you.&lt;br /&gt; &lt;br /&gt; Thanks to all who have been patient through bugs, server &amp;amp; hardware  speed bumps, and to all those who take time to participate and give back  in the weekly challenges and activities, your loyalty, dedication &amp;amp;  support to the community makes this a great place to be!</description>
            <author>cghub.com</author>
            <pubDate>Tue, 16 Aug 2011 10:51:09 -0500</pubDate>
        </item>
        <item>
            <title>the Hobbit: An Unexpected Journey - Images</title>
            <link>http://cghub.com/blog/view/the-hobbit-an-unexpected-journey-images/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/415/455_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the-hobbit-pic01.jpg&quot; alt=&quot;hobbit&quot; width=&quot;882&quot; height=&quot;362&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the-hobbit09.jpg&quot; alt=&quot;hobbit&quot; width=&quot;882&quot; height=&quot;588&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the-hobbit07.jpg&quot; alt=&quot;hobbit&quot; width=&quot;882&quot; height=&quot;588&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the-hobbit06.jpg&quot; alt=&quot;hobbit&quot; width=&quot;882&quot; height=&quot;588&quot; /&gt;&lt;/p&gt;&lt;p&gt;&lt;img src=&quot;http://www.aceshowbiz.com/images/still/the-hobbit08.jpg&quot; alt=&quot;hobbit&quot; width=&quot;882&quot; height=&quot;588&quot; /&gt; &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Fri, 12 Aug 2011 10:51:21 -0500</pubDate>
        </item>
        <item>
            <title>Overstrike - Cinematic Trailer</title>
            <link>http://cghub.com/blog/view/overstrike-cinematic-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 05 Aug 2011 21:18:11 -0500</pubDate>
        </item>
        <item>
            <title>Prey 2 - Cinematic Trailer</title>
            <link>http://cghub.com/blog/view/prey-2-cinematic-trailer/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/413/940_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/-sYtVnyzVKc&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;726&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/-sYtVnyzVKc&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Fri, 05 Aug 2011 21:11:03 -0500</pubDate>
        </item>
        <item>
            <title>Avengers: Teaser</title>
            <link>http://cghub.com/blog/view/avengers-teaser/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/412/614_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/hcDTuinqk2Q&quot; /&gt;&lt;param name=&quot;width&quot; value=&quot;882&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;726&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; src=&quot;http://www.youtube.com/v/hcDTuinqk2Q&quot; width=&quot;882&quot; height=&quot;726&quot;&gt;&lt;/embed&gt;&lt;/object&gt;</description>
            <author>Rawls</author>
            <pubDate>Mon, 01 Aug 2011 19:25:25 -0500</pubDate>
        </item>
        <item>
            <title>Avatar - Legend of Korra - Teaser</title>
            <link>http://cghub.com/blog/view/avatar-legend-of-korra-teaser/</link>
            <description>&lt;img src=&quot;http://cghub.com/files/BlogPost/411/153_large.jpg&quot;&gt;&lt;br /&gt;&lt;br /&gt;&lt;p&gt;&amp;nbsp;&lt;object classid=&quot;clsid:d27cdb6e-ae6d-11cf-96b8-444553540000&quot; codebase=&quot;http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0&quot; width=&quot;880&quot; height=&quot;725&quot;&gt;&lt;param name=&quot;width&quot; value=&quot;880&quot; /&gt;&lt;param name=&quot;height&quot; value=&quot;725&quot; /&gt;&lt;param name=&quot;src&quot; value=&quot;http://www.youtube.com/v/jmsT63BgFPw&amp;amp;feature=player_embedded&quot; /&gt;&lt;embed type=&quot;application/x-shockwave-flash&quot; width=&quot;880&quot; height=&quot;725&quot; src=&quot;http://www.youtube.com/v/jmsT63BgFPw&amp;amp;feature=player_embedded&quot;&gt;&lt;/embed&gt;&lt;/object&gt;&lt;/p&gt;Are you as excited as I am?!?!&lt;p&gt;:) &lt;/p&gt;</description>
            <author>Rawls</author>
            <pubDate>Sat, 23 Jul 2011 22:12:31 -0500</pubDate>
        </item>
        <item>
            <title>The Amazing Spider Man - Trailer</title>
            <link>http://cghub.com/blog/view/the-amazing-spider-man-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Wed, 20 Jul 2011 15:55:58 -0500</pubDate>
        </item>
        <item>
            <title>Aardman's - The Pirates: Band of Misfits - Trailer</title>
            <link>http://cghub.com/blog/view/aardman-s-the-pirates-band-of-misfits-trailer/</link>
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            <author>Rawls</author>
            <pubDate>Thu, 14 Jul 2011 11:47:42 -0500</pubDate>
        </item>
        <item>
            <title>Gobelins Animation - 2011</title>
            <link>http://cghub.com/blog/view/gobelins-animation-2011/</link>
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            <author>Rawls</author>
            <pubDate>Fri, 08 Jul 2011 15:36:00 -0500</pubDate>
        </item>
        <item>
            <title>Starhawk - E3 trailer</title>
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            <author>Rawls</author>
            <pubDate>Thu, 07 Jul 2011 15:07:43 -0500</pubDate>
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        <item>
            <title>Pixar's BRAVE - Trailer</title>
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            <author>Rawls</author>
            <pubDate>Wed, 29 Jun 2011 20:29:09 -0500</pubDate>
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